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CatchMamemon
(キャッチマメモン)
CatchMamemon b
Level Ultimate
Type Mutant
Attribute Data
Family Metal Empire
Cards (Ja:) Dα-584

CatchMamemon is a Mutant Digimon. A Mutant Digimon resulting from the evolution of Mamemon after it was fused with the data from a file management software. It has a serious personality and an uncompromising side, and seems to think that managing Digi-Eggs is its duty. It is also capable of walking without needing to float, by using its arm parts as legs.[1]

Attacks

  • Magic Arm
  • Miracle Bomb

Design

CatchMamemon is a small, ball-like Digimon wearing red boxing gloves operating a UFO with long arms ending in boxing gloves with studs on them. It has a yellow lightning-shaped marking on its left eye.

Etymologies

CatchMamemon (キャッチマメモン)

Official romanization given by the Digimon Reference Book and used in the franchise.

Development

CatchMamemon was adopted from an entry named "UFOMamemon" in the Original Digimon Design Contest.

Fiction

Digimon Story: Cyber Sleuth

CatchMamemon is medal No. 120.

Digimon Story: Cyber Sleuth - Hacker's Memory

CatchMamemon is #157 and is a Eletric Data Type, Ultimate level Digimon and uses 10 memory. It digivolves from Guardromon, Starmon and PlatinumSukamon and can digivolve to Justimon, Puppetmon and PrinceMamemon. Its special attack is Miracle Bomb and its support skill is Full Functionality which prevents Sleep.

A CatchMamemon hires Keisuke Amazawa to try out his Digimon Theme Park before it becomes available to the public. Keisuke has to answer multiple choice questions and if he gets any of them wrong, he is forced to start again. Luckily for Keisuke, the questions and answers never change, so he eventually completes the quiz and makes his way to CatchMamemon. CatchMamemon is excited and asks Keisuke's opinion who states it needs something other than a quiz. CatchMamemon states that quizzes are popular with Digimon but will take his advice under consideration to attract humans to his Theme Park. He then states he will add Digimon Battles to his Theme Park and fights Keisuke as practice. After losing, he asks Keisuke to help him choose between one of three names for his park, as he cannot decide between Digimon Wonderland, CatchMamemon's Kingdom and Super Catchland. Whatever option Keisuke chooses, CatchMamemon agrees to name the park. He then thanks Keisuke and asks him to visit when he opens officially.

Notes and references