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+ | {{Infobox VG |
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+ | |title = Digimon Tamers:<br>Battle Spirit Ver. 1.5 |
+ | |katakana = デジモンテイマーズ バトルスピリットVer.1.5 |
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+ | |image = [[File:Digimon Tamers Battle Spirit Ver. 1.5.jpg|center|200px|Box art for Digimon Tamers: Battle Spirit Ver. 1.5]] |
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|designer = |
|designer = |
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|engine = |
|engine = |
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− | |released = |
+ | |released = {{flagicon|Japan}} [[April 27]], [[2002]] |
|genre = [[Fighting game|Fighting]] |
|genre = [[Fighting game|Fighting]] |
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− | |modes = |
+ | |modes = {{w|Single player}}, {{w|Multiplayer}} |
|ratings = |
|ratings = |
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− | |platforms = |
+ | |platforms = {{w|WonderSwan Color}} |
− | |media = |
+ | |media = {{w|Cartridge (electronics)|Cartridge}} |
|requirements = |
|requirements = |
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|input = |
|input = |
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}} |
}} |
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− | '''''Digimon Tamers: Battle Spirit Ver. 1.5''''' is a [[fighting game]] developed and published by |
+ | {{nihongo|'''''Digimon Tamers: Battle Spirit Ver. 1.5'''''|デジモンテイマーズ バトルスピリットVer.1.5|Dejimon Teimaazu Batoru Supiritto Ver. 1.5}} is a [[fighting game]] developed and published by {{w|Bandai}} and released exclusively in {{w|Japan}} for the {{w|WonderSwan Color}} handheld console. It is an expansion to ''Digimon Tamers: Battle Spirit'' (released in the {{w|United States}} and [[Europe]] as ''[[Digimon Battle Spirit]]'') and contains many new features and characters. Unlike its predecessor or sequel, ''[[Digimon Battle Spirit 2]]'', this game did not receive a {{w|Game Boy Advance}} port. |
== Changes == |
== Changes == |
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− | '''''Digimon Tamers: Battle Spirit Ver. 1.5''''' contained everything |
+ | '''''Digimon Tamers: Battle Spirit Ver. 1.5''''' contained everything its previous version contained, along with some added characters, an extended "storyline", and several other bonuses. |
+ | |||
+ | ===Opening=== |
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+ | '''''Digimon Tamers: Battle Spirit Ver. 1.5''''' had a similar opening to the original game, although lengthened to contain the expanded roster (although [[BlackAgumon]] and [[Agumon|Extra Agumon]] were not revealed. A shadowed [[Beelzemon Blast Mode]] is shown along with [[Impmon]] and [[Milleniummon]] |
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+ | The final scene of the opening is randomly picked. The following duels could be seen at the end: |
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+ | [[BlackWarGreymon]] vs. [[WarGreymon]] |
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+ | [[MegaGargomon]] vs. [[Cherubimon]] |
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+ | [[Gallantmon]] vs. [[Omnimon]] |
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+ | [[Gallantmon Crimson Mode]] vs. [[Beelzemon Blast Mode]] |
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===Story Line=== |
===Story Line=== |
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By beating the game on Normal difficulty or higher without losing, the player got a chance to battle [[Millenniummon|ZeedMillenniummon]] as a second "final boss". |
By beating the game on Normal difficulty or higher without losing, the player got a chance to battle [[Millenniummon|ZeedMillenniummon]] as a second "final boss". |
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− | === |
+ | ===Updated Character Roster=== |
− | All of the original characters from [[Digimon Tamers: Battle Spirit]] were included, |
+ | All of the original characters, including the unlockable Digimon, from [[Digimon Tamers: Battle Spirit]] were included as playable characters from the start, with the exception of [[Impmon]]. In addition, [[Patamon]] and [[Gatomon]] were added, with [[Seraphimon]] and [[Ophanimon]] as their evolutions, respectively. |
+ | In addition, there were two unlockable Digimon; An Extra [[Guilmon]] who, like the Extra [[Agumon]] that could evolve into [[Omnimon]], evolved into [[Gallantmon Crimson Mode]], and the returning [[Impmon]], with [[Beelzemon Blast Mode]] as a new evolution. |
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− | [[Patamon]] - Evolved to [[Seraphimon]] |
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+ | A train level, possibly a [[Locomon]], was included as Patamon's level. The Train had two vents on either side of the level which worked similar to the trampoline in Terriermon's level. During the match, the train passes through a modern, unnamed town. [[DemiDevimon]] are constantly flying above the fighters. |
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− | [[Guilmon|Guilmon EX]] - Evolved to [[Gallantmon Crimson Mode]] |
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+ | A waterfall level was included as Gatomon's level. The Digimon fight beside and behind the waterfall, with bushes here and there on the sides. [[Makuramon]] can occasionally be seen in the bushes, and [[Gotsumon]] occasionally roll down the mountain. This is the only vertical level in the Digimon: Battle Spirit series. |
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+ | Instead of randomly interrupting a fight, Impmon received his own stage, which appears to be loosely based off of the net from the Second Digimon Movie. Television screens of Impmon line both sides of the level, and the entire stage has an odd feel to it. Interestingly, the level is vertically symmetrical; you can see a floor above you when you're on the highest platform. The suction effect, which draws loose data to Impmon, is automatically on. [[DemiDevimon]] can be seen flying around at the up-most floor of this stage. |
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− | [[Beelzemon Blast Mode]] was also added as an evolution for [[Impmon]]. |
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− | A train level, complete with moving a moving background, was added. |
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== External links == |
== External links == |
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− | * [http://www. |
+ | * [http://www.dimps.co.jp/dt_bs/ver15/index.htm ''Digimon Tamers: Battle Spirit Ver. 1.5'': Dimps Official Site] |
{{Digimon}} |
{{Digimon}} |
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[[Category:WonderSwan Color games]] |
[[Category:WonderSwan Color games]] |
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[[Category:Digimon video games|Tamers]] |
[[Category:Digimon video games|Tamers]] |
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+ | [[Category:Games]] |
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− | {{Digi-stub}} |
Revision as of 19:22, 23 February 2015
Digimon Tamers: Battle Spirit Ver. 1.5 (デジモンテイマーズ バトルスピリットVer.1.5 Dejimon Teimaazu Batoru Supiritto Ver. 1.5?) is a fighting game developed and published by Bandai and released exclusively in Japan for the WonderSwan Color handheld console. It is an expansion to Digimon Tamers: Battle Spirit (released in the United States and Europe as Digimon Battle Spirit) and contains many new features and characters. Unlike its predecessor or sequel, Digimon Battle Spirit 2, this game did not receive a Game Boy Advance port.
Changes
Digimon Tamers: Battle Spirit Ver. 1.5 contained everything its previous version contained, along with some added characters, an extended "storyline", and several other bonuses.
Opening
Digimon Tamers: Battle Spirit Ver. 1.5 had a similar opening to the original game, although lengthened to contain the expanded roster (although BlackAgumon and Extra Agumon were not revealed. A shadowed Beelzemon Blast Mode is shown along with Impmon and Milleniummon
The final scene of the opening is randomly picked. The following duels could be seen at the end:
BlackWarGreymon vs. WarGreymon
Gallantmon vs. Omnimon
Seraphimon vs. Ophanimon
Gallantmon Crimson Mode vs. Beelzemon Blast Mode
Story Line
By beating the game on Normal difficulty or higher without losing, the player got a chance to battle ZeedMillenniummon as a second "final boss".
Updated Character Roster
All of the original characters, including the unlockable Digimon, from Digimon Tamers: Battle Spirit were included as playable characters from the start, with the exception of Impmon. In addition, Patamon and Gatomon were added, with Seraphimon and Ophanimon as their evolutions, respectively.
In addition, there were two unlockable Digimon; An Extra Guilmon who, like the Extra Agumon that could evolve into Omnimon, evolved into Gallantmon Crimson Mode, and the returning Impmon, with Beelzemon Blast Mode as a new evolution.
Added Levels
Three new levels were added in Digimon Tamers: Battle Spirit Ver. 1.5.
A train level, possibly a Locomon, was included as Patamon's level. The Train had two vents on either side of the level which worked similar to the trampoline in Terriermon's level. During the match, the train passes through a modern, unnamed town. DemiDevimon are constantly flying above the fighters.
A waterfall level was included as Gatomon's level. The Digimon fight beside and behind the waterfall, with bushes here and there on the sides. Makuramon can occasionally be seen in the bushes, and Gotsumon occasionally roll down the mountain. This is the only vertical level in the Digimon: Battle Spirit series.
Instead of randomly interrupting a fight, Impmon received his own stage, which appears to be loosely based off of the net from the Second Digimon Movie. Television screens of Impmon line both sides of the level, and the entire stage has an odd feel to it. Interestingly, the level is vertically symmetrical; you can see a floor above you when you're on the highest platform. The suction effect, which draws loose data to Impmon, is automatically on. DemiDevimon can be seen flying around at the up-most floor of this stage.