This is the list of all moves in Digimon World 3.
0001
- Attack
- Power = 60, Physical
- Hit = 110
0002
- Attack
- Power = 60, Physical
- Hit = 110
0003
- Attack
- Power = 60, Physical
- Hit = 110
0004
- Attack
- Power = 60, Physical
- Hit = 110
0005
- Attack
- Power = 60, Physical
- Hit = 110
0006
- Attack
- Power = 60, Physical
- Hit = 110
0007
- Attack
- Power = 60, Physical
- Hit = 110
0008
- Attack
- Power = 60, Physical
- Hit = 110
0009
- Attack
- Power = 100, Physical
- Hit = 110
000A
- Attack
- Power = 100, Physical
- Hit = 110
000B
- Attack
- Power = 100, Physical
- Hit = 110
000C
- Attack
- Power = 100, Physical
- Hit = 110
000D
- Attack
- Power = 100, Physical
- Hit = 110
000E
- Attack
- Power = 100, Physical
- Hit = 110
000F
- Attack
- Power = 100, Physical
- Hit = 110
0010
- Attack
- Power = 100, Physical
- Hit = 110
0011
- Attack
- Power = 130, Physical
- Hit = 110
0012
- Attack
- Power = 100, Physical
- Hit = 110
0013
- Attack
- Power = 100, Physical
- Hit = 110
0014
- Attack
- Power = 160, Physical
- Hit = 110
0015
- Attack
- Power = 160, Physical
- Hit = 110
0016
- Attack
- Power = 160, Physical
- Hit = 110
0017
- Attack
- Power = 160, Physical
- Hit = 110
0018
- Attack
- Power = 160, Physical
- Hit = 110
0019
- Attack
- Power = 160, Physical
- Hit = 110
001A
- Attack
- Power = 160, Physical
- Hit = 110
001B
- Attack
- Power = 160, Physical
- Hit = 110
001C
- Attack
- Power = 160, Physical
- Hit = 110
001D
- Attack
- Power = 200, Physical
- Hit = 110
001E
- Attack
- Power = 130, Physical
- Hit = 110
001F
- Attack
- Power = 160, Physical
- Hit = 110
0020
- Attack
- Power = 160, Physical
- Hit = 110
0021
- Attack
- Power = 240, Physical
- Hit = 110
0022
- Attack
- Power = 240, Physical
- Hit = 110
0023
- Attack
- Power = 240, Physical
- Hit = 110
0024
- Attack
- Power = 240, Physical
- Hit = 110
0025
- Attack
- Power = 240, Physical
- Hit = 110
0026
- Attack
- Power = 240, Physical
- Hit = 110
0027
- Attack
- Power = 240, Physical
- Hit = 110
0028
- Attack
- Power = 240, Physical
- Hit = 110
0029
- Attack
- Power = 200, Physical
- Hit = 110
002A
- Attack
- Power = 200, Physical
- Hit = 110
002B
- Attack
- Power = 240, Physical
- Hit = 110
002C
- Attack
- Power = 320, Physical
- Hit = 110
002D
- Attack
- Power = 320, Physical
- Hit = 110
002E
- Attack
- Power = 320, Physical
- Hit = 110
002F
- Attack
- Power = 320, Physical
- Hit = 110
0030
- Attack
- Power = 240, Physical
- Hit = 110
0031
- Attack
- Power = 320, Physical
- Hit = 110
0032
- Attack
- Power = 400, Physical
- Hit = 110
0033
- Attack
- Power = 400, Physical
- Hit = 110
0034
- Attack
- Power = 400, Physical
- Hit = 110
Hot Head
- Power: 75[please confirm], Physical[please confirm]
- Hit: 127[please confirm]
- Element: Fire (48[please confirm])
- MP Cost: 20
- Description: Slash with sword and fire attack
- Level Gained: [please confirm]
- Level Loaded: [please confirm]
- Gained By: [please confirm]
0036
- Swing Swing
- Aim for weak point with slingshot
- Uses 20 MP
- Power = 80, Physical
- Hit = 100
- Effect = Critical ( 60 )
0037
- Bear Fist
- Punch the enemy in the chest
- Uses 20 MP
- Power = 100, Physical
- Hit = 127
0038
- Pepper Breath
- Shoot small fire balls
- Uses 30 MP
- Power = 100, Magical
- Hit = 127
- Element = Fire ( 32 )
0039
- Vee Head Butt
- Strong head butt
- Uses 22 MP
- Power = 120, Physical
- Hit = 127
003A
- Pyrosphere
- Shoot fire balls at the enemy
- Uses 30 MP
- Power = 100, Magical
- Hit = 127
- Element = Fire ( 32 )
003B
- Diamond Storm
- Create ice leaves and shoot
- Uses 30 MP
- Power = 100, Magical
- Hit = 127
- Element = Ice ( 32 )
003C
- Boom Bubble
- Shoot inhaled air at once
- Uses 30 MP
- Power = 100, Magical
- Hit = 127
- Element = Wind ( 32 )
003D
- Lizard Dance
- Slash enemy multiple times
- Uses 40 MP
- Power = 100, Physical
- Hit = 100
- Effect = Multi ATK ( 4x )
003E
- Captain Cannon
- Shoot the arm cannon
- Uses 38 MP
- Power = 200, Physical
- Hit = 100
- Effect = Critical ( 60 )
003F
- Maul Attack
- If attacked first counter
- Uses 40 MP
- Power = 200, Physical
- Hit = 127
- Effect = Counter ( 40 )
0040
- Nova Blast
- Shoot a fire ball from the mouth
- Uses 60 MP
- Power = 300, Magical
- Hit = 127
- Element = Fire ( 48 )
0041
- Veelaser
- Shoot a laser from the chest
- Uses 60 MP
- Power = 300, Magical
- Hit = 127
- Element = Fire ( 48 )
0042
- Plasma Blade
- Slash with electrified blade
- Uses 40 MP
- Power = 180, Physical
- Hit = 127
- Element = Thunder ( 48 )
0043
- Dragon Wheel
- Shoot fire balls from 9 tails
- Uses 60 MP
- Power = 300, Magical
- Hit = 127
- Element = Fire ( 48 )
0044
- Hand of Fate
- Punch the enemy with wind attacks
- Uses 42 MP
- Power = 180, Physical
- Hit = 127
- Element = Wind ( 48 )
0045
- Touch of Evil
- Drain enemy's HP with claw
- Uses 40 MP
- Power = 240, Physical
- Hit = 127
- Effect = HP Drain ( 80 ), rate = 80
0046
- Spiking Strike
- Stab enemy with the spike
- Uses 36 MP
- Power = 200, Physical
- Hit = 127
0047
- Celestial Arrow
- Divine arrow with thunder attack
- Uses 44 MP
- Power = 180, Physical
- Hit = 127
- Element = Thunder ( 48 )
0048
- Blade Twister
- Slash multiple times with wind
- Uses 80 MP
- Power = 120, Physical
- Hit = 100
- Element = Wind ( 64 )
- Effect = Multi ATK ( 3x )
0049
- Justice Strike
- Shoot all firearms
- Uses 78 MP
- Power = 140, Physical
- Hit = 100
- Effect = Multi ATK ( 3x )
004A
- Cyclone Turbine
- Multiple round house kicks
- Uses 80 MP
- Power = 140, Physical
- Hit = 100
- Effect = Multi ATK ( 3x )
004B
- Giga Destroyer
- Launch organic missiles
- Uses 90 MP
- Power = 500, Magical
- Hit = 127
- Element = Machine ( 64 )
004C
- Dark Shot
- Launch organic missiles
- Uses 90 MP
- Power = 500, Magical
- Hit = 127
- Element = Machine ( 64 )
004D
- Desperado Blaster
- Rapid-fire 2 energy waves
- Uses 84 MP
- Power = 140, Physical
- Hit = 100
- Effect = Multi ATK ( 3x )
004E
- Atomic Blaster
- Burn the enemy with fire laser
- Uses 90 MP
- Power = 500, Magical
- Hit = 127
- Element = Fire ( 64 )
004F
- Bonhitsusen
- Huge damage to ghouls
- Uses 80 MP
- Power = 300, Physical, Effective against Ghoul
- Hit = 127
0050
- Gate of Destiny
- Open a gate and discard enemies
- Uses 112 MP
- Power = 250, Magical
- Hit = 127
- Effect = KO, rate = 88
0051
- Grisly Wing
- Decrease enemy's attack power
- Uses 90 MP
- Power = 300, Magical
- Hit = 127
- Element = Dark ( 64 )
- Effect = POW -- ( 32 )
0052
- Energetic Bomb
- Fire machine energy balls
- Uses 78 MP
- Power = 240, Physical
- Hit = 127
- Element = Machine ( 64 )
0053
- Electro Shocker
- Fire thunder balls from the mouth
- Uses 90 MP
- Power = 500, Magical
- Hit = 127
- Element = Thunder ( 64 )
0054
- NM Syndromer
- Dark attack by firing dark balls
- Uses 90 MP
- Power = 500, Magical
- Hit = 127
- Element = Dark ( 64 )
0055
- Golden Ripper
- Slash enemies with swords
- Uses 140 MP
- Power = 400, Physical, Effective against Evil
- Hit = 127
0056
- DynamoCannon
- Huge damage against Machines
- Uses 136 MP
- Power = 400, Physical, Effective against Machine
- Hit = 127
0057
- Mugenhadou
- Blast a wave to knock out enemy
- Uses 148 MP
- Power = 320, Physical
- Hit = 127
- Effect = Sleep ( 127 ), rate = 127
0058
- Terra Force
- Throw a huge energy ball
- Uses 140 MP
- Power = 480, Physical
- Hit = 127
0059
- Mega Crusher
- Fire a massive ball
- Uses 150 MP
- Power = 500, Physical
- Hit = 127
005A
- Final Purification
- Beam counterattack from shield
- Uses 140 MP
- Power = 320, Physical
- Hit = 127
- Effect = Counter ( 96 )
005B
- KongouKaimandra
- Magic attack against ghouls
- Uses 150 MP
- Power = 480, Magical, Effective against Ghoul
- Hit = 127
005C
- Seven Heavens
- Fire 7 balls against evil Digimon
- Uses 140 MP
- Power = 400, Physical, Effective against Evil
- Hit = 127
005D
- Metal Wolf Claw
- Ice breath. Magic attack.
- Uses 150 MP
- Power = 600, Magical
- Hit = 127
- Element = Ice ( 72 )
005E
- Thorn Whipping
- Poison enemy with thorn whip
- Uses 130 MP
- Power = 340, Physical
- Hit = 127
- Effect = Poison ( 127 ), rate = 127
005F
- Terra Destroyer
- Throw massive dark matter
- Uses 140 MP
- Power = 420, Physical
- Hit = 127
- Element = Dark ( 64 )
0060
- Giga Crusher
- Fire the ultimate laser cannon
- Uses 180 MP
- Power = 640, Physical
- Hit = 127
0061
- Melting Blood
- Unleash dark energy
- Uses 210 MP
- Power = 700, Magical
- Hit = 127
- Element = Dark ( 72 )
0062
- Giant Missile
- Fire all body missiles
- Uses 200 MP
- Power = 480, Physical
- Hit = 127
- Element = Machine ( 64 )
0063
- Dimension Scissors
- Slash thru space and destroy
- Uses 200 MP
- Power = 400, Physical
- Hit = 110
- Effect = KO, rate = 104
0064
- Crimson Flame
- Revive all allies with max HP
- Uses 200 MP
- Heal allies
- Effect = Revive
0065
- T-Sword
- Paralyze with Grey Sword
- Uses 250 MP
- Power = 400, Physical
- Hit = 127
- Effect = Paralyze ( 104 ), rate = 104
0066
- Omega Blade
- Sword move destroys evil
- Uses 280 MP
- Power = 500, Physical, Effective against Evil
- Hit = 127
0067
- Blast Mode
- Multiple shots to the enemy
- Uses 250 MP
- Power = 300, Physical
- Hit = 100
- Effect = Multi ATK ( 3x )
0068
- Cable Crusher
- Powerful and evil magic attack
- Uses 270 MP
- Power = 800, Magical
- Hit = 127
- Element = Dark ( 72 )
0069
- Heat Cutter
- Slash and fire damage
- Uses 18 MP
- Power = 90, Physical
- Hit = 110
- Element = Fire ( 32 )
006A
- Burn Slash
- Slash with a flame blade
- Uses 32 MP
- Power = 130, Physical
- Hit = 110
- Element = Fire ( 64 )
006B
- Frost Cutter
- Slash with ice damage
- Uses 18 MP
- Power = 90, Physical
- Hit = 110
- Element = Ice ( 32 )
006C
- Cold Slash
- Slash with an ice blade
- Uses 32 MP
- Power = 130, Physical
- Hit = 110
- Element = Ice ( 64 )
006D
- Whirlwind
- Wind damage
- Uses 18 MP
- Power = 90, Physical
- Hit = 110
- Element = Wind ( 32 )
006E
- Vacuum Cannon
- Strong wind damage
- Uses 48 MP
- Power = 160, Physical
- Hit = 110
- Element = Wind ( 64 )
006F
- Lightning Slash
- Thunder damage
- Uses 18 MP
- Power = 90, Physical
- Hit = 110
- Element = Thunder ( 32 )
0070
- Heaven Hit
- Strong thunder damage
- Uses 32 MP
- Power = 160, Physical
- Hit = 110
- Element = Thunder ( 64 )
0071
- Metal Attack
- Machine damage
- Uses 26 MP
- Power = 140, Physical
- Hit = 110
- Element = Machine ( 32 )
0072
- Mechanical Bash
- Strong machine damage
- Uses 48 MP
- Power = 160, Physical
- Hit = 110
- Element = Machine ( 64 )
0073
- Poison Bites
- Poison damage
- Uses 18 MP
- Power = 75, Physical
- Hit = 110
- Effect = Poison ( 80 ), rate = 72
0074
- Venom Stab
- Deadly poison damage
- Uses 36 MP
- Power = 200, Physical
- Hit = 110
- Effect = Poison ( 96 ), rate = 80
0075
- Spinal Tap
- Sometimes paralyzes the enemy
- Uses 18 MP
- Power = 75, Physical
- Hit = 110
- Effect = Paralyze ( 80 ), rate = 80
0076
- Brain Freeze
- Paralyzes the enemy
- Uses 52 MP
- Power = 180, Physical
- Hit = 110
- Effect = Paralyze ( 96 ), rate = 96
0077
- Panic Bites
- Confusion damage
- Uses 18 MP
- Power = 75, Physical
- Hit = 110
- Effect = Confuse ( 80 ), rate = 80
0078
- Confuse Stab
- Massive confusion damage
- Uses 64 MP
- Power = 240, Physical
- Hit = 110
- Effect = Confuse ( 127 ), rate = 127
0079
- Counter Alert
- Counterattack during pose
- Uses 48 MP
- Power = 100, Physical
- Hit = 110
- Effect = Counter ( 40 )
007A
- Counter Strike
- Strong counterattack during pose
- Uses 96 MP
- Power = 240, Physical
- Hit = 110
- Effect = Counter ( 64 )
007B
- Hammer Rush
- Damage from rapid blows
- Uses 30 MP
- Power = 100, Physical
- Hit = 100
- Effect = Multi ATK ( 3x )
007C
- Impact Rush
- Huge damage from rapid blows
- Uses 60 MP
- Power = 240, Physical
- Hit = 100
- Effect = Multi ATK ( 3x )
007D
- Big Shot
- Big damage if it hits
- Uses 20 MP
- Power = 140, Physical
- Hit = 100
- Effect = Critical ( 40 )
007E
- Pinpoint Shot
- Huge damage if it hits
- Uses 54 MP
- Power = 220, Physical
- Hit = 100
- Effect = Critical ( 64 )
007F
- Picking Claw
- Attack and steal items
- Uses 18 MP
- Power = 60, Physical
- Hit = 110
- Effect = Steal, rate = 64
0080
- Snapping Claw
- Attack and quickly steal items
- Uses 54 MP
- Power = 240, Physical
- Hit = 110
- Effect = Steal, rate = 96
0081
- Attack
- Power = 100, Physical
- Hit = 100
- Effect = HP Drain ( 64 ), rate = 100
0082
- Attack
- Power = 100, Physical
- Hit = 100
- Effect = HP Drain ( 64 ), rate = 100
0083
- Bug Buster
- Huge damage vs. Insectoid Digimon
- Uses 24 MP
- Power = 130, Physical, Effective against Insect
- Hit = 110
0084
- Wing Buster
- Huge damage vs. Bird Digimon
- Uses 18 MP
- Power = 100, Physical, Effective against Bird
- Hit = 110
0085
- Fish Buster
- Huge damage vs. Marine Digimon
- Uses 30 MP
- Power = 160, Physical, Effective against Marine
- Hit = 110
0086
- Dino Buster
- Huge damage vs. Dinosaur Digimon
- Uses 40 MP
- Power = 200, Physical, Effective against Dino
- Hit = 110
0087
- Dramon Buster
- Huge damage vs. Dragon Digimon
- Uses 48 MP
- Power = 210, Physical, Effective against Dragon
- Hit = 110
0088
- Devil Shot
- Huge damage vs. Evil Digimon
- Uses 56 MP
- Power = 220, Physical, Effective against Evil
- Hit = 110
0089
- Flame Ball
- Shoot small fire balls
- Uses 20 MP
- Power = 100, Magical
- Hit = 110
- Element = Fire ( 16 )
008A
- Flame Lance
- Launch fire beam
- Uses 48 MP
- Power = 300, Magical
- Hit = 110
- Element = Fire ( 32 )
008B
- Flame Breath
- Engulf the enemy with fire breath
- Uses 72 MP
- Power = 500, Magical
- Hit = 110
- Element = Fire ( 48 )
008C
- Flame Sphere
- Magic that creates huge flames
- Uses 180 MP
- Power = 700, Magical
- Hit = 110
- Element = Fire ( 64 )
008D
- Triple Fire
- Shoot three fire balls
- Uses 25 MP
- Power = 50, Magical
- Hit = 100
- Element = Fire ( 16 )
- Effect = Multi ATK ( 3x )
008E
- Rising Fire
- Column of fire on the enemy
- Uses 60 MP
- Power = 150, Magical
- Hit = 100
- Element = Fire ( 32 )
- Effect = Multi ATK ( 3x )
008F
- Giga Fire
- Magic attack shoots 3 fire balls
- Uses 90 MP
- Power = 250, Magical
- Hit = 100
- Element = Fire ( 48 )
- Effect = Multi ATK ( 3x )
0090
- Inferno
- Continuous fire columns
- Uses 200 MP
- Power = 350, Magical
- Hit = 100
- Element = Fire ( 64 )
- Effect = Multi ATK ( 3x )
0091
- Divine Rain
- Water damage from magical rain
- Uses 30 MP
- Power = 150, Magical
- Hit = 110
- Element = Water ( 24 )
0092
- Hard Rain
- Power = 300, Magical
- Hit = 110
- Element = Water ( 40 )
0093
- Grand Wave
- Magical tidal wave against enemy
- Uses 72 MP
- Power = 300, Magical
- Hit = 110
- Element = Water ( 48 )
0094
- Titanic Wave
- Power = 500, Magical
- Hit = 110
- Element = Water ( 64 )
0095
- Ice Blow
- Shoot icicles with ice damage
- Uses 20 MP
- Power = 100, Magical
- Hit = 110
- Element = Ice ( 16 )
0096
- Ice Shower
- Shoot numerous icicles
- Uses 48 MP
- Power = 200, Magical
- Hit = 110
- Element = Ice ( 32 )
0097
- Showstorm
- Snow spirit inflicts ice damage
- Uses 60 MP
- Power = 250, Magical
- Hit = 110
- Element = Ice ( 40 )
0098
- Giga Freeze
- Engulf the enemy with huge ice
- Uses 72 MP
- Power = 300, Magical
- Hit = 110
- Element = Ice ( 48 )
0099
- Air Blast
- Shoot air balls
- Uses 20 MP
- Power = 100, Magical
- Hit = 110
- Element = Wind ( 16 )
009A
- Mega Tornado
- Tornado against an enemy
- Uses 30 MP
- Power = 200, Magical
- Hit = 110
- Element = Wind ( 24 )
009B
- Sylph Storm
- Powerful gust of wind
- Uses 72 MP
- Power = 500, Magical
- Hit = 110
- Element = Wind ( 48 )
009C
- Thunder Bolt
- Create a thunder ball and fire
- Uses 20 MP
- Power = 100, Magical
- Hit = 110
- Element = Thunder ( 16 )
009D
- Thunder Gemini
- Create two thunder balls and fire
- Uses 30 MP
- Power = 200, Magical
- Hit = 110
- Element = Thunder ( 24 )
009E
- Electro Bolt
- Large thunder ball against enemy
- Uses 48 MP
- Power = 300, Magical
- Hit = 110
- Element = Thunder ( 32 )
009F
- Lightning Bolt
- Huge thunder ball against enemy
- Uses 72 MP
- Power = 500, Magical
- Hit = 110
- Element = Thunder ( 48 )
00A0
- Magic Missile
- Shoot missiles with magic
- Uses 56 MP
- Power = 400, Magical
- Hit = 110
- Element = Machine ( 32 )
00A1
- Twin Missile
- Shoot two missiles with magic
- Uses 64 MP
- Power = 450, Magical
- Hit = 110
- Element = Machine ( 40 )
00A2
- Magical Cannon
- Shoot giant missiles with magic
- Uses 72 MP
- Power = 500, Magical
- Hit = 110
- Element = Machine ( 48 )
00A3
- God Bombard
- Most powerful missile magic
- Uses 120 MP
- Power = 600, Magical
- Hit = 110
- Element = Machine ( 64 )
00A4
- Dark Matter
- Evil fireball with dark damage
- Uses 20 MP
- Power = 100, Magical
- Hit = 110
- Element = Dark ( 16 )
00A5
- Dark Fear
- Throw evil flame against enemy
- Uses 48 MP
- Power = 300, Magical
- Hit = 110
- Element = Dark ( 32 )
00A6
- Dark Elemental
- Engulf with evil fire column
- Uses 120 MP
- Power = 600, Magical
- Hit = 110
- Element = Dark ( 64 )
00A7
- Darkness Chaos
- Huge damage with evil flame
- Uses 180 MP
- Power = 700, Magical
- Hit = 110
- Element = Dark ( 72 )
00A8
- Black Thorn
- Dark damage with evil thorns
- Uses 60 MP
- Power = 150, Magical
- Hit = 100
- Element = Dark ( 32 )
- Effect = Multi ATK ( 3x )
00A9
- Black Dart
- Fire numerous evil thorns
- Uses 70 MP
- Power = 200, Magical
- Hit = 100
- Element = Dark ( 40 )
- Effect = Multi ATK ( 3x )
00AA
- Crimson Cloud
- Fire numerous evil flashes
- Uses 150 MP
- Power = 300, Magical
- Hit = 100
- Element = Dark ( 64 )
- Effect = Multi ATK ( 3x )
00AB
- Black Scewer
- Pierce with numerous dark matter
- Uses 200 MP
- Power = 350, Magical
- Hit = 100
- Element = Dark ( 72 )
- Effect = Multi ATK ( 3x )
00AC
- Evil Poison
- Magic with damage and poison
- Uses 18 MP
- Power = 60, Magical
- Hit = 110
- Effect = Poison ( 80 ), rate = 72
00AD
- Deadly Poison
- Fire venomous foam with magic
- Uses 90 MP
- Power = 360, Magical
- Hit = 110
- Effect = Poison ( 127 ), rate = 112
00AE
- Stun Shock
- Magic with damage and paralysis
- Uses 18 MP
- Power = 60, Magical
- Hit = 110
- Effect = Paralyze ( 80 ), rate = 80
00AF
- Paralyze Shock
- Magic that completely paralyzes
- Uses 90 MP
- Power = 300, Magical
- Hit = 110
- Effect = Paralyze ( 96 ), rate = 96
00B0
- Confuse Gas
- Magic that confuses the enemy
- Uses 40 MP
- Power = 180, Magical
- Hit = 110
- Effect = Confuse ( 80 ), rate = 80
00B1
- Confuse Nebula
- Massive confusion magic blow
- Uses 90 MP
- Power = 360, Magical
- Hit = 110
- Effect = Confuse ( 127 ), rate = 127
00B2
- Hypno Gas
- Magic puts the enemy to sleep
- Uses 40 MP
- Power = 180, Magical
- Hit = 110
- Effect = Sleep ( 80 ), rate = 80
00B3
- Hypno Nebula
- Magic that puts enemy to deep sleep
- Uses 60 MP
- Power = 240, Magical
- Hit = 110
- Effect = Sleep ( 96 ), rate = 96
00B4
- Soul Snatcher
- Magically drain the soul
- Uses 50 MP
- Power = 150, Magical
- Hit = 110
- Effect = KO, rate = 72
00B5
- Soul Plunder
- Destroy enemy with a spell
- Uses 160 MP
- Power = 350, Magical
- Hit = 110
- Effect = KO, rate = 96
00B6
- Energy Leech
- Magic that drains HP
- Uses 18 MP
- Power = 100, Magical
- Hit = 110
- Effect = HP Drain ( 64 ), rate = 80
00B7
- Energy Drain
- Magic that drains many HP
- Uses 72 MP
- Power = 500, Magical
- Hit = 110
- Effect = HP Drain ( 127 ), rate = 100
00B8
- Small Heal
- Heal some of your HP
- Uses 16 MP
- Heal self
- Effect = Heal ( 8 )
00B9
- Mega Heal
- Heal much of your HP
- Uses 74 MP
- Heal self
- Effect = Heal ( 32 )
00BA
- Full Heal
- Heal almost all of your HP
- Uses 120 MP
- Heal self
- Effect = Heal ( 127 )
00BB
- Giga Heal
- Heal much of allies' HP
- Uses 188 MP
- Heal allies
- Effect = Heal ( 32 )
00BC
- Final Heal
- Heal almost all of allies HP
- Uses 240 MP
- Heal allies
- Effect = Heal ( 64 )
00BD
- Auto Recover
- Gradually heal your HP
- Uses 82 MP
- Heal self
- Effect = Auto Heal
00BE
- Antidote
- Cure poison on yourself
- Uses 8 MP
- Heal self
- Effect = Anti PSN
00BF
- Erase Poison
- Cure all poison on allies
- Uses 12 MP
- Heal allies
- Effect = Anti PSN
00C0
- Anti-Paralysis
- Cure paralysis on yourself
- Uses 8 MP
- Heal self
- Effect = Anti PAR
00C1
- Erase Paralysis
- Cure all paralysis on allies
- Uses 12 MP
- Heal allies
- Effect = Anti PAR
00C2
- Anti-Confuse
- Uses 15 MP
- Heal self
- Effect = Anti CNF
00C3
- Erase Confuse
- Uses 25 MP
- Heal allies
- Effect = Anti CNF
00C4
- Anti-Magic
- Cure all ailments on yourself
- Uses 20 MP
- Heal self
- Effect = Cured
00C5
- Erase Magic
- Cure all ailments on allies
- Uses 37 MP
- Heal allies
- Effect = Cured
00C6
- Double Power
- Increase your attack power
- Uses 42 MP
- Support self
- Effect = POW ++ ( 48 )
00C7
- Mega Strength
- Increase allies' attack powers
- Uses 84 MP
- Support allies
- Effect = POW ++ ( 64 )
00C8
- Double Guard
- Increase your defense power
- Uses 42 MP
- Support self
- Effect = DEF ++ ( 48 )
00C9
- Mega Guard
- Increase allies' defense powers
- Uses 84 MP
- Support allies
- Effect = DEF ++ ( 64 )
00CA
- Speed Boost
- Increase your speed
- Uses 48 MP
- Support self
- Effect = SPD ++ ( 32 )
00CB
- Mega Boost
- Increase allies' speed
- Uses 96 MP
- Support allies
- Effect = SPD ++ ( 48 )
00CC
- Lovely Charm
- Support enemy
- Effect = POW -- ( 24 )
00CD
- Armor Break
- Decrease enemy's defense
- Uses 39 MP
- Support enemy
- Effect = DEF -- ( 24 )
00CE
- Armor Off
- Large decrease in enemy's defense
- Uses 78 MP
- Support enemy
- Effect = DEF -- ( 48 )
00CF
- Slow Down
- Decrease enemy's speed
- Uses 41 MP
- Support enemy
- Effect = SPD -- ( 16 )
00D0
- Mega Break
- Large decrease in enemy's speed
- Uses 82 MP
- Support enemy
- Effect = SPD -- ( 32 )
00D1
- Soul Charge
- Save Chi to power up next blow
- Uses 19 MP
- Support self
- Effect = Chi ( 80 )
00D2
- Misshukikou
- Save Chi to maximum for next blow
- Uses 49 MP
- Support self
- Effect = Chi ( 127 )
00D3
- Capture Beam
- Support enemy
- Effect = No Run ( 24 ), rate = 80
00D4
- Hold Beam
- Support enemy
- Effect = No DV ( 24 ), rate = 80
00D5
- Fire Field
- Strength fire, weaken ice
- Uses 100 MP
- Change field ( 64 )
- Element = Fire
00D6
- Water Field
- Strengthen water, weaken fire
- Uses 100 MP
- Change field ( 64 )
- Element = Water
00D7
- Ice Field
- Strength ice, weaken wind
- Uses 100 MP
- Change field ( 64 )
- Element = Ice
00D8
- Wind Field
- Strengthen wind, weaken water
- Uses 100 MP
- Change field ( 64 )
- Element = Wind
00D9
- Thunder Field
- Strengthen thunder, weaken metal
- Uses 100 MP
- Change field ( 64 )
- Element = Thunder
00DA
- Metal Field
- Strength metal, weaken dark
- Uses 100 MP
- Change field ( 64 )
- Element = Machine
00DB
- Dark Field
- Strength dark, weaken thunder
- Uses 100 MP
- Change field ( 64 )
- Element = Dark
00DC
- Attack
- Power = 50, Physical
- Hit = 110
00DD
- Attack
- Power = 50, Physical
- Hit = 110
00DE
- Attack
- Power = 53, Physical
- Hit = 110
- Element = Water ( 32 )
00DF
- Attack
- Power = 60, Physical
- Hit = 110
- Element = Water ( 32 )
00E0
- Attack
- Power = 130, Physical
- Hit = 110
00E1
- Attack
- Power = 45, Physical
- Hit = 110
- Element = Thunder ( 32 )
00E2
- Attack
- Power = 80, Physical
- Hit = 110
00E3
- Attack
- Power = 60, Physical
- Hit = 110
00E4
- Attack
- Power = 53, Physical
- Hit = 110
- Element = Thunder ( 32 )
00E5
- Attack
- Power = 70, Physical
- Hit = 110
00E6
- Attack
- Power = 48, Physical
- Hit = 110
- Effect = Poison ( 80 ), rate = 72
00E7
- Attack
- Power = 80, Physical
- Hit = 110
00E8
- Attack
- Power = 158, Physical
- Hit = 110
- Element = Dark ( 36 )
00E9
- Attack
- Power = 100, Physical
- Hit = 110
00EA
- Attack
- Power = 180, Physical
- Hit = 110
00EB
- Attack
- Power = 100, Physical
- Hit = 110
00EC
- Attack
- Power = 83, Physical
- Hit = 110
- Element = Fire ( 32 )
00ED
- Attack
- Power = 83, Physical
- Hit = 110
- Element = Fire ( 32 )
00EE
- Attack
- Power = 110, Physical
- Hit = 110
00EF
- Attack
- Power = 130, Physical
- Hit = 110
00F0
- Attack
- Power = 98, Physical
- Hit = 110
- Element = Water ( 32 )
00F1
- Attack
- Power = 105, Physical
- Hit = 110
- Element = Dark ( 32 )
00F2
- Attack
- Power = 270, Physical
- Hit = 110
- Element = Dark ( 48 )
00F3
- Attack
- Power = 180, Physical
- Hit = 110
00F4
- Attack
- Power = 150, Physical
- Hit = 110
00F5
- Attack
- Power = 173, Physical
- Hit = 110
- Element = Water ( 36 )
00F6
- Attack
- Power = 340, Physical
- Hit = 110
00F7
- Attack
- Power = 250, Physical
- Hit = 110
00F8
- Attack
- Power = 240, Physical
- Hit = 110
- Element = Water ( 40 )
00F9
- Attack
- Power = 338, Physical
- Hit = 110
- Element = Water ( 64 )
00FA
- Attack
- Power = 290, Physical
- Hit = 110
00FB
- Attack
- Power = 250, Physical
- Hit = 110
00FC
- Attack
- Power = 128, Physical
- Hit = 110
- Element = Water ( 36 )
00FD
- Attack
- Power = 280, Physical
- Hit = 110
00FE
- Attack
- Power = 250, Physical
- Hit = 110
00FF
- Attack
- Power = 250, Physical
- Hit = 110
0100
- Attack
- Power = 270, Physical
- Hit = 110
0101
- Attack
- Power = 490, Physical
- Hit = 110
0102
- Attack
- Power = 300, Physical
- Hit = 110
- Effect = Poison ( 127 ), rate = 80
0103
- Attack
- Power = 122, Physical
- Hit = 110
- Element = Thunder ( 40 )
- Effect = Sleep ( 64 ), rate = 80
0104
- Attack
- Power = 270, Physical
- Hit = 110
0105
- Attack
- Power = 225, Physical
- Hit = 110
- Element = Machine ( 40 )
- Effect = Paralyze ( 96 ), rate = 80
0106
- Attack
- Power = 255, Physical
- Hit = 110
- Element = Machine ( 64 )
0107
- Attack
- Power = 210, Physical
- Hit = 110
- Element = Thunder ( 40 )
0108
- Attack
- Power = 210, Physical
- Hit = 110
- Element = Machine ( 40 )
0109
- Attack
- Power = 290, Physical
- Hit = 110
010A
- Attack
- Power = 131, Physical
- Hit = 110
- Element = Thunder ( 40 )
- Effect = Paralyze ( 96 ), rate = 80
010B
- Attack
- Power = 225, Physical
- Hit = 110
- Element = Dark ( 40 )
010C
- Attack
- Power = 233, Physical
- Hit = 110
- Element = Dark ( 40 )
010D
- Attack
- Power = 390, Physical
- Hit = 110
- Element = Dark ( 64 )
010E
- Attack
- Power = 390, Physical
- Hit = 110
- Element = Dark ( 64 )
010F
- Attack
- Power = 320, Physical
- Hit = 110
0110
- Attack
- Power = 320, Physical
- Hit = 110
0111
- Attack
- Power = 383, Physical
- Hit = 110
- Element = Machine ( 64 )
0112
- Attack
- Power = 340, Physical
- Hit = 110
0113
- Attack
- Power = 263, Physical
- Hit = 110
- Element = Machine ( 64 )
0114
- Attack
- Power = 340, Physical
- Hit = 110
0115
- Attack
- Power = 270, Physical
- Hit = 110
- Element = Dark ( 48 )
0116
- Attack
- Power = 410, Physical
- Hit = 110
0117
- Attack
- Power = 480, Physical
- Hit = 110
0118
- Attack
- Power = 390, Physical
- Hit = 110
0119
- Attack
- Power = 430, Physical
- Hit = 110
011A
- Attack
- Power = 400, Physical
- Hit = 110
011B
- Attack
- Power = 400, Physical
- Hit = 110
011C
- Attack
- Power = 300, Physical
- Hit = 110
- Effect = Poison ( 96 ), rate = 96
011D
- Attack
- Power = 390, Physical
- Hit = 110
011E
- Attack
- Power = 308, Physical
- Hit = 110
- Element = Machine ( 56 )
011F
- Attack
- Power = 410, Physical
- Hit = 110
0120
- Attack
- Power = 500, Physical
- Hit = 110
0121
- Attack
- Power = 236, Physical
- Hit = 100
- Element = Water ( 56 )
- Effect = Multi ATK ( 2x )
0122
- Attack
- Power = 368, Physical
- Hit = 110
- Element = Water ( 64 )
0123
- Attack
- Power = 300, Physical
- Hit = 110
- Element = Thunder ( 56 )
0124
- Attack
- Power = 293, Physical
- Hit = 110
- Element = Water ( 56 )
0125
- Attack
- Power = 308, Physical
- Hit = 110
- Element = Fire ( 56 )
0126
- Attack
- Power = 330, Physical
- Hit = 110
- Element = Dark ( 56 )
0127
- Attack
- Power = 410, Physical
- Hit = 110
0128
- Attack
- Power = 345, Physical
- Hit = 110
- Element = Machine ( 64 )
0129
- Attack
- Power = 345, Physical
- Hit = 110
- Element = Fire ( 64 )
012A
- Attack
- Power = 345, Physical
- Hit = 110
- Element = Fire ( 64 )
012B
- Attack
- Power = 460, Physical
- Hit = 110
012C
- Attack
- Power = 345, Physical
- Hit = 110
- Element = Ice ( 64 )
012D
- Attack
- Power = 360, Physical
- Hit = 110
- Element = Ice ( 64 )
012E
- Attack
- Power = 510, Physical
- Hit = 127
- Element = Machine ( 64 )
- Effect = Counter ( 64 )
012F
- Attack
- Power = 480, Physical
- Hit = 110
- Element = Ice ( 64 )
- Effect = Counter ( 64 )
0130
- Attack
- Power = 405, Physical
- Hit = 110
- Element = Fire ( 72 )
0131
- Attack
- Power = 480, Physical
- Hit = 110
0132
- Attack
- Power = 480, Physical
- Hit = 110
0133
- Attack
- Power = 294, Physical
- Hit = 110
- Effect = Sleep ( 96 ), rate = 80
0134
- Attack
- Power = 368, Physical
- Hit = 110
- Element = Machine ( 64 )
0135
- Attack
- Power = 490, Physical
- Hit = 110
0136
- Attack
- Power = 360, Physical
- Hit = 110
- Element = Water ( 64 )
0137
- Attack
- Power = 480, Physical
- Hit = 110
0138
- Attack
- Power = 490, Physical
- Hit = 110
0139
- Attack
- Power = 490, Physical
- Hit = 110
013A
- Attack
- Power = 443, Physical
- Hit = 110
- Element = Machine ( 96 )
013B
- Attack
- Power = 540, Physical
- Hit = 110
013C
- Attack
- Power = 500, Physical
- Hit = 127
013D
- Attack
- Power = 500, Physical
- Hit = 110
013E
- Attack
- Power = 490, Physical
- Hit = 110
013F
- Attack
- Power = 500, Physical
- Hit = 110
0140
- Attack
- Power = 500, Physical
- Hit = 110
0141
- Attack
- Power = 600, Physical
- Hit = 110
0142
- Attack
- Power = 390, Physical
- Hit = 110
- Element = Fire ( 72 )
0143
- Attack
- Power = 398, Physical
- Hit = 110
- Element = Thunder ( 72 )
0144
- Attack
- Power = 458, Physical
- Hit = 110
- Element = Dark ( 96 )
0145
- Attack
- Power = 293, Physical
- Hit = 100
- Element = Machine ( 72 )
- Effect = Multi ATK ( 2x )
0146
- Attack
- Power = 600, Physical
- Hit = 110
0147
- Attack
- Power = 610, Physical
- Hit = 110
0148
- Attack
- Power = 540, Physical
- Hit = 110
0149
- Attack
- Power = 450, Physical
- Hit = 110
- Element = Fire ( 96 )
014A
- Attack
- Power = 458, Physical
- Hit = 110
- Element = Dark ( 96 )
014B
- Attack
- Power = 140, Physical
- Hit = 110
014C
- Attack
- Power = 350, Physical
- Hit = 110
014D
- Attack
- Power = 130, Physical
- Hit = 110
014E
- Attack
- Power = 156, Physical
- Hit = 110
- Effect = Poison ( 96 ), rate = 72
014F
- Attack
- Power = 270, Physical
- Hit = 110
- Effect = Counter ( 64 )
0150
- Attack
- Power = 380, Physical
- Hit = 110
0151
- Attack
- Power = 380, Physical
- Hit = 110
0152
- Attack
- Power = 240, Physical
- Hit = 110
- Effect = HP Drain ( 80 ), rate = 80
0153
- Attack
- Power = 345, Physical
- Hit = 110
- Element = Fire ( 64 )
0154
- Attack
- Power = 260, Physical
- Hit = 110
0155
- Attack
- Power = 315, Physical
- Hit = 110
- Element = Dark ( 56 )
0156
- Attack
- Power = 270, Physical
- Hit = 110
0157
- Attack
- Power = 410, Physical
- Hit = 110
0158
- Attack
- Power = 420, Physical
- Hit = 110
0159
- Attack
- Power = 400, Physical
- Hit = 110
015A
- Attack
- Power = 520, Physical
- Hit = 110
015B
- Attack
- Power = 470, Physical
- Hit = 110
015C
- Attack
- Power = 383, Physical
- Hit = 110
- Element = Thunder ( 64 )
015D
- Attack
- Power = 530, Physical
- Hit = 110
015E
- Attack
- Power = 383, Physical
- Hit = 110
- Element = Machine ( 64 )
015F
- Attack
- Power = 216, Physical
- Hit = 110
- Effect = DEF -- ( 16 )
0160
- Attack
- Power = 440, Physical
- Hit = 110
0161
- Attack
- Power = 360, Physical
- Hit = 110
- Element = Ice ( 64 )
0162
- Attack
- Power = 360, Physical
- Hit = 110
- Element = Fire ( 64 )
0163
- Attack
- Power = 294, Physical
- Hit = 110
- Effect = DEF -- ( 16 )
0164
- Attack
- Power = 450, Physical
- Hit = 110
0165
- Attack
- Power = 360, Physical
- Hit = 110
- Element = Dark ( 64 )
0166
- Attack
- Power = 375, Physical
- Hit = 110
- Element = Machine ( 64 )
0167
- Attack
- Power = 370, Physical
- Hit = 110
0168
- Attack
- Power = 450, Physical
- Hit = 110
0169
- Attack
- Power = 530, Physical
- Hit = 110
016A
- Attack
- Power = 410, Physical
- Hit = 110
016B
- Attack
- Power = 460, Physical
- Hit = 110
- Effect = HP Drain ( 96 ), rate = 96
016C
- Attack
- Power = 520, Physical
- Hit = 110
016D
- Attack
- Power = 368, Physical
- Hit = 110
- Element = Thunder ( 64 )
016E
- Attack
- Power = 398, Physical
- Hit = 110
- Element = Water ( 64 )
016F
- Attack
- Power = 398, Physical
- Hit = 110
- Element = Fire ( 72 )
0170
- Attack
- Power = 368, Physical
- Hit = 110
- Element = Machine ( 64 )
0171
- Attack
- Power = 398, Physical
- Hit = 110
- Element = Fire ( 72 )
0172
- Attack
- Power = 390, Physical
- Hit = 110
- Element = Ice ( 72 )
0173
- Attack
- Power = 590, Physical
- Hit = 110
0174
- Attack
- Power = 590, Physical
- Hit = 110
0175
- Attack
- Power = 540, Physical
- Hit = 110
0176
- (DNA) Paildramon
- Uses 100 MP
- Power = 500, Physical
- Hit = 127
0177
- (DNA) Phoenixmon
- Uses 200 MP
- Heal allies
- Effect = X Revive ( 127 ), rate = 127
0178
- (DNA) MegaGargomon
- Uses 160 MP
- Power = 360, Physical
- Hit = 127
- Element = Machine ( 48 )
0179
- (DNA) Omnimon
- Uses 240 MP
- Power = 850, Physical
- Hit = 127
017A
- (DNA) Imperialdramon-P
- Uses 250 MP
- Power = 580, Physical, Effective against Evil
- Hit = 127
017B
- (DNA) Beelzemon
- Uses 320 MP
- Power = 600, Magical
- Hit = 127
- Element = Fire ( 72 )
017C
- (DNA) Diaboromon
- Uses 260 MP
- Power = 999, Physical
- Hit = 127
017D
- Attack
- Power = 170, Physical
- Hit = 110
017E
- Necro Mist
- Power = 102, Physical
- Hit = 110
- Effect = Poison ( 88 ), rate = 80
017F
- Attack
- Power = 133, Physical
- Hit = 100
- Effect = Critical ( 48 )
0180
- Master Fire
- Power = 190, Magical
- Hit = 110
- Element = Fire ( 32 )
0181
- Attack
- Power = 278, Physical
- Hit = 110
- Element = Machine ( 56 )
0182
- Atomic Ray
- Uses 70 MP
- Power = 185, Magical
- Hit = 100
- Element = Machine ( 40 )
- Effect = KO, rate = 64
0183
- Attack
- Power = 278, Physical
- Hit = 110
- Element = Dark ( 64 )
0184
- Heart Break Attack
- Power = 222, Magical
- Hit = 110
- Effect = POW -- ( 24 )
0185
- Attack
- Power = 115, Physical
- Hit = 100
- Element = Machine ( 56 )
- Effect = Multi ATK ( 4x )
0186
- Attack
- Power = 161, Physical
- Hit = 100
- Effect = Multi ATK ( 4x )
0187
- Helter Skelter
- Uses 20 MP
- Support enemy
- Effect = Devolve, rate = 96
0188
- Vampire Jewel
- Support enemy
- Effect = MP Drain ( 8 )
0189
- Cross Slash
- Power = 338, Physical
- Hit = 127
- Element = Dark ( 64 )
- Effect = Retreat
018A
- Hunting Knife
- Power = 169, Physical
- Hit = 110
- Element = Dark ( 64 )
- Effect = KO, rate = 72
018B
- Attack
- Power = 368, Physical
- Hit = 110
- Element = Machine ( 64 )
018C
- Mad Pump
- Power = 368, Physical
- Hit = 110
- Element = Water ( 64 )
018D
- Attack
- Power = 580, Physical
- Hit = 110
018E
- Berserk Sword
- Power = 435, Physical
- Hit = 80
- Effect = Multi ATK ( 2x )
018F
- Attack
- Power = 488, Physical
- Hit = 110
- Element = Machine ( 96 )
0190
- Gilead Plant
- Support self
- Effect = Charge ( 8 )
0191
- Big Charge Bomb
- Power = 650, Physical
- Hit = 127
- Element = Thunder ( 64 )
- Effect = Counter ( 96 )
0192
- Attack
- Power = 620, Physical
- Hit = 110
0193
- Maltcyclone
- Power = 326, Physical
- Hit = 110
- Element = Wind ( 64 )
- Effect = Critical ( 60 )
0194
- Attack
- Power = 620, Physical
- Hit = 110
0195
- Electro Ball
- Power = 620, Magical
- Hit = 127
- Element = Thunder ( 72 )
0196
- Back Storm
- Power = 310, Magical
- Hit = 127
- Effect = Storm
0197
- Mugen Cannon
- Power = 174, Physical
- Hit = 80
- Element = Machine ( 96 )
- Effect = Multi ATK ( 4x )
0198
- Attack
- Power = 500, Physical
- Hit = 110
0199
- Attack
- Power = 510, Physical
- Hit = 110
019A
- Attack
- Power = 600, Physical
- Hit = 110
019B
- Attack
- Power = 580, Physical
- Hit = 110
019C
- Attack
- Power = 520, Physical
- Hit = 110
019D
- Attack
- Power = 330, Physical
- Hit = 110
019E
- Attack
- Power = 220, Physical
- Hit = 110
019F
- Attack
- Power = 240, Physical
- Hit = 110
01A0
- Attack
- Power = 310, Physical
- Hit = 110
01A1
- Attack
- Power = 330, Physical
- Hit = 110
01A2
- Attack
- Power = 330, Physical
- Hit = 110
01A3
- Attack
- Power = 340, Physical
- Hit = 110
01A4
- Attack
- Power = 330, Physical
- Hit = 110
01A5
- Attack
- Power = 120, Physical
- Hit = 110
- Effect = Curse 1 ( 2 ), rate = 48
01A6
- Attack
- Power = 170, Physical
- Hit = 110
- Effect = Curse 1 ( 2 ), rate = 48
01A7
- Attack
- Power = 220, Physical
- Hit = 110
- Effect = Curse 2 ( 3 ), rate = 56
01A8
- Attack
- Power = 320, Physical
- Hit = 110
- Effect = Curse 2 ( 3 ), rate = 56
01A9
- Attack
- Power = 420, Physical
- Hit = 110
- Effect = Curse 2 ( 6 ), rate = 64
01AA
- Attack
- Power = 470, Physical
- Hit = 110
- Effect = Curse 2 ( 6 ), rate = 64
01AB
- Attack
- Power = 520, Physical
- Hit = 110
- Effect = Curse 3 ( 8 ), rate = 72
01AC
- Attack
- Power = 520, Physical
- Hit = 110
- Effect = Curse 3 ( 8 ), rate = 72
01AD
- Attack
- Power = 372, Physical
- Hit = 100
- Effect = Paralyze ( 127 ), rate = 64
01AE
- Dark Pupil
- Power = 372, Magical
- Hit = 110
- Effect = No Run ( 32 ), rate = 64
01AF
- Attack
- Power = 198, Physical
- Hit = 127
- Effect = MP Drain ( 8 )
01B0
- (DNA) Agunimon
- Uses 80 MP
- Power = 160, Magical
- Hit = 127
- Element = Fire ( 64 )
01B1
- (DNA) BladeGarurumon
- Uses 80 MP
- Power = 160, Magical
- Hit = 127
- Element = Machine ( 64 )
01B2
- (DNA) AncientGreymon
- Uses 480 MP
- Power = 800, Magical
- Hit = 127
- Element = Fire ( 127 )
- Effect = POW -- ( 127 ), rate = 127
01B3
- Attack
- Power = 700, Physical
- Hit = 127
01B4
- Attack
- Power = 900, Physical
- Hit = 100
01B5
- Ragnarok Cannon
- Power = 750, Physical
- Hit = 127
01B6
- Attack
- Power = 750, Magical
- Hit = 127
- Element = Wind ( 127 )
01B7
- Attack
- Power = 750, Physical
- Hit = 127
01B8
- ????
- Power = 750, Magical
- Hit = 127
01B9
- None
- Power = 310, Magical
- Hit = 127
- Element = Water ( 72 )
01BA
- None
- Power = 310, Magical
- Hit = 127
- Element = Thunder ( 72 )
01BB
- ????
- Power = 750, Magical
- Hit = 127