| Digital Monsters Ver. S: Digimon Tamers|
|Release date(s)||Japan: September 23, 1998|
|Rating(s)|| CERO: All ages|
| This article also exists on Wikipedia.|
Last compared and/or synced on: 01/28/08
Digital Monsters is a video game developed by Bandai in 1998 for the Sega Saturn as a part of the Digimon virtual pet franchise. Its gameplay is similar to that of the virtual pets, but it has higher-resolution graphics and allows the player to raise several Digimon at the same time.
The goal of the game is to raise a Digimon from an egg to a Champion or Ultimate while collecting several coins scattered throughout File Island. However, there are several enemy players, named "Hackers", also trying to get the coins, and they will use their Digimon to attack the player's.
The game was never released outside of Japan, as anime-style games like it were perceived to be unmarketable.
Much like the virtual pet, the interface consists of buttons for feeding, erasing fecal matter, training, and turning out the lights. An in the virtual pet, there is an in-game clock. The player controls a pointer with the d-pad and controls most aspects of game play with it.
The player begins with a single Botamon who will quickly evolve to a Koromon. The Digimon has set hours that it is active. During these hours the player can engage in a training mini-game and engage in combat. In the hours in which the Digimon is asleep the lights must be turned off or the player's Digimon may become ill. The Digimon will produce fecal matter once every several hours that must be removed promptly or it may become ill. Finally the Digimon must be fed with food or it will become ill.
|This page uses content from Wikipedia. The original article was at Digital Monster Ver. S: Digimon Tamers. The list of authors can be seen in the page history. As with DigimonWiki, the text of Wikipedia is available under the GNU Free Documentation License.|